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About the guest:

Phylicia Koh is an early-stage investor at Play Ventures, a VC firm with deep roots in gaming that also invests across consumer and gaming-adjacent technology. She’s known for her “playable apps” thesis—bringing the engagement and monetization lessons from free-to-play gaming (like economies, LiveOps, and user acquisition) into the next generation of consumer products.

What you’ll learn

  • How Play Ventures defines “playable apps” and why gaming learnings extend beyond surface-level gamification.​

  • A simple 4-part filter Phylicia uses to judge whether a consumer product can benefit from gaming mechanics.​

  • Why “just adding streaks/badges” rarely works—and what to think about instead (core loop, meta, LiveOps, monetization).​

The “playable apps” framework

Phylicia’s core idea: gaming is the “OS” for engagement and monetization, so founders can port learnings like user acquisition, in-app economies, ad monetization, and LiveOps into new consumer categories.​

Play Ventures looks for four characteristics in a playable app:​

  • Controllable outcomes: effort should map to progress (with some variability to keep it interesting).​

  • Complementary motivation: entertainment plus something intrinsically motivating (sleep, fitness, learning, etc.).​

  • Inherently social: cooperative/competitive dynamics can drive retention (like clans, quests, shared goals).​

  • Willingness to pay: the cleanest validation is whether users pay (directly or via an economy that supports monetization).​

Examples discussed (and why they work)

  • Alinea (Gen Z investing): onboarding via level-like learning progression to reduce fear and build a consistent investing habit.​

  • Bible Chat: AI-enabled Q&A plus “live prayers” and social mechanics inspired by LiveOps to drive recurring engagement.​

  • Aria (couples/relationship wellness): an example of gaming-adtech talent moving into new consumer markets, applying UA and engagement know-how to “what happens after dating.”​

Investing notes from Phylicia

  • Play Ventures is a $142M third flagship fund, and it still leans heavily toward mobile free-to-play due to faster validation cycles vs. longer PC/console timelines.​

  • Phylicia argues subscriptions are easier to run, but can cap LTV—while designing an economy takes longer yet can unlock different monetization upside.​

  • She notes that consumer in-app purchase spending was about half of gaming in 2022, and she cites 2025 as the first year reported where consumer IAP exceeded gaming IAP.​

  • Rapid fire: Play invests globally (with a mix across Europe, North America, and rest-of-world), focuses on pre-seed/seed, and can lead or co-lead rounds (with checks starting around $1M at pre-seed and going higher through Series A).​

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